Manga is the Japanese word for comics, and in Japan it names a mass medium read at every age: stories serialised a chapter at a time in thick, cheap magazines, then collected into paperback volumes, and printed almost entirely in black and white. The word is older than the form. Manga — "whimsical" or "random pictures" — was in print by the 1790s, and Katsushika Hokusai made it famous with the sketchbooks he published under that title from 1814. Those volumes were not comics. The older picture traditions often named as ancestors — the comic animal scrolls of the medieval temples, the kibyōshi picture-books of Edo in which text and image shared every page, the caricature albums called toba-e — supplied attitudes and habits. The comic strip itself arrived from the West.
From satirical magazine to story page
It arrived through satire. Charles Wirgman's Japan Punch, published in Yokohama from 1862, and Georges Bigot's Tôbaé (1887) taught a generation the Western cartoon, and the Japanese press answered within a few decades. Kitazawa Rakuten edited Jiji Manga, the comic supplement of the Jiji Shinpō, from 1902 and founded the colour satirical magazine Tokyo Puck in 1905. His 1902 strip of two country visitors and a Tokyo fire hydrant already holds the grammar of a page: equal ruled panels read in a set order, dialogue lettered into the picture, and a single burst saved for the punchline.
Through the Taishō and early Shōwa years, cartooning split into newspapers and magazines. Okamoto Ippei, at the Asahi Shimbun from 1912, joined drawings to short essays in the manga-manbun and trained younger cartoonists. Children's magazines — Shōnen Kurabu for boys, Shōjo Gahō for girls — carried illustrated serials; Tagawa Suihō's Norakuro (1931–41) was the era's landmark strip. In wartime the profession was consolidated, and from 1940 a magazine titled Manga served the government-aligned cartoonists' association.
How a manga page is made: pen, ink and screentone
The modern page is a studio product, and its look is the trace of its tools. It begins as a nēmu, a rough thumbnail of panels and dialogue that fixes the rhythm of the page before any finished drawing. The artist then pencils on manuscript paper — heavy, smooth white sheets, usually Kent paper cut to B4 for professional work, pre-printed in non-reproducing blue with the panel area, the trim and the bleed.
Inking is done with dip pens and black India ink. The G-pen, a flexible steel nib, swells under pressure and tapers to a hairline as it lifts; it draws the figures. The maru-pen, or mapping pen, draws hair, eyelashes and distant detail, and run along a ruler it makes speed lines; pivoted on a pin set at one point, it makes focus lines that converge on whatever matters. Large areas of solid black, beta, are marked with an × and filled with a brush, often by an assistant, and opaque white restores highlights inside them.
Grey comes from screentone: transparent adhesive sheets printed with dots or lines. The sheet is laid over the inked drawing, cut to shape with a craft knife, peeled away outside the line and burnished down, so a coat or a wall prints as a flat grey that stops hard at its contour. Scratching the tone with a blade makes glints. The idea is older than the product — Japanese newspaper cartoons were already filling shapes with mechanical dot screens in 1912. Dialogue, by contrast, is typeset into the balloons by the editorial office, while sound effects are drawn by hand as part of the picture.
Shidō Nanten, cartoon in the Jiji Shinpō, November 1912. Via Wikimedia Commons, public domain.
The finished pages run weekly or monthly in magazines printed on cheap paper, then return as a tankōbon, the collected paperback that keeps a series in print. Since the 2000s most professionals draw in software that simulates the same kit — pressure-tapered pen, beta, tone at a stated dot ruling — so the printed look has barely changed.
The artists who changed the page
Osamu Tezuka is the conventional starting point of postwar story manga. Shin Takarajima (1947), drawn from Sakai Shichima's story and sold as a cheap Osaka "red book", broke one action into a sequence of film-like shots, and Astro Boy fixed the large-eyed face the world still associates with the medium. Yoshihiro Tatsumi pushed the other way: in 1957 he named gekiga, "dramatic pictures", for adult stories drawn for the rental-book shops — realist anatomy, heavy blacks, wide silent panels.
The weekly magazines followed: Weekly Shōnen Magazine and Weekly Shōnen Sunday in 1959, Shōnen Jump in 1968, weekly from 1969. Their deadlines produced the assistant-staffed studio, and their audiences produced the registers still used today — shōnen for boys, shōjo for girls, seinen for adult men. By the 2000s Takeshi Obata's pages for Death Note showed how far the black-and-white page could carry a story in which almost nothing physically happens: a thriller of two minds told through faces, solid shadow, tone and inner monologue.
Afterlife
Manga became the main source material for Japanese animation — on television from Astro Boy, the first weekly half-hour anime series, in 1963 — and from the 1980s it reached readers abroad, first in translations flipped to read left to right and later in editions that keep the Japanese right-to-left order. It also proved that a game of pure thought can be drama. Hikaru no Go set off a Go boom among young readers in Japan; March Comes in Like a Lion stages shogi as long silences broken by the click of a piece; Blitz, written by Cédric Biscay and drawn by Daitarō Nishihara, brought the same treatment to chess. Postwar manga remain in copyright, so the plates on this page stop before 1947.
From the tradition to the board
The Chess2Story Manga comic style is built on this modern black-and-white page: inked contours, solid blacks, flat screentone, focus lines saved for the moment a piece lands, and quiet wide panels between the blows. It draws on the board-game manga in particular — where a move is a hand, a face and a silence — and turns your game's pieces into the cast: the move that decided your game drawn as approach, contact and a face that knows it.








