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Manga: black ink, screentone and the struck piece

A black-and-white manga page: pen line, flat dot tone and solid black, speed lines when a piece moves and a close-up on someone's eyes when it matters.

Chess2Story Research ·

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See the style render

Manga comic page in black ink and dot screentone — a young witch in academy robes casts a spell beside an eye-strip close-up, her sunburst clasp printed in flat gold as the book's spot colour; below, a dark-robed rival answers with a black flame
From The Astana Tiebreak (Nepomniachtchi–Ding, 2023) in the Arcanum Academy world, the moves just before Ding's 46...Rg6. The sunburst clasp is one of the two spot-colour objects the planner chose for the book.
Manga comic page — a hulking figure strikes a boy wizard under focus lines and a hand-drawn THOOM, a slanted panel cut, an eye-level close-up of the boy sweating, and a wide panel of an armoured knight shouting across open ground
From The Astana Tiebreak in the Arcanum Academy world: an early exchange drawn as impact, reaction and a wide quiet panel.
Manga comic page with diagonal panel cuts — a robed figure fires a burst of light, a hand-drawn CRACK splits the ground, a child raises a wand against a crowned sorceress, and a wide final panel shows the fissure between them
From The Astana Tiebreak in the Arcanum Academy world, the endgame: slanted cuts on the action beats, a straight wide panel for the stillness after.

Paste any chess game — from Lichess, Chess.com or a PGN.

Tradition
Postwar Japanese story manga, shōnen–seinen register, staged like the board-game manga
Era
1947–present; the inked and toned tankōbon page of the 2000s
Lineage
Katsushika HokusaiKitazawa RakutenShidō NantenOsamu TezukaTakehiko InoueNaoki UrasawaTakeshi ObataChika Umino

Curious where this look comes from? Read the history of the tradition in the Lab →

Ask an image model for "manga" and you get a colour anime screenshot, or a greyscale render with an airbrushed glow around every hand. Neither is a manga page. A manga page is printed in one black ink on white paper, and its grey is a material rather than a light: dot screentone, a flat field of dots cut to the shape it fills. Our Manga comic style draws your chess game on that page.

What the Manga style was built around

Almost no postwar manga is openly licensed, so the research ran on two pools that could not be merged. The first was 21 public-domain and CC0 candidates, from Hokusai's sketchbook plates to Kitazawa Rakuten's 1902 newspaper strip and wartime magazine cartoons. None came out first-class: thirteen survived as scoped witnesses to ancestry (the panel grid, the dot screen, the sweat drop) and eight were rejected, among them two CC0 "modern" panels that turned out to be fan pastiches.

The second pool was fifty interior pages of copyrighted manga, inspected one by one and recorded by address only, never stored. Twenty-six were kept first-class, sixteen with a scope, seven as subordinate witnesses, and one was rejected; eleven harvest descriptions were corrected because the picture did not show what the note said. The staging comes from the board-game pages: seven from Blitz, the one chess manga in the set, seven from March Comes in Like a Lion and four from Death Note. Since none of it may be published, the reference plate is a generated page a person accepted by eye. The generator's rules:

  • Three materials, no ramp. Bare white paper, solid black, and flat dot screentone in two or three densities. No grey wash, no airbrushed glow, no smooth gradient on skin.
  • Lines of force are typed. Speed lines trail what moves; focus lines converge on the point of contact around an empty white centre; a solid-black flash appears at most once per page, never on a quiet beat.
  • The manga face on a realist body. Seven to eight heads tall, large glossy eyes with several catchlights under a heavy lash line, a tick of a nose, a pointed chin, hair in sharp clumped locks. No chibi bodies.
  • The panel cut is part of the drama. Action beats get slanted borders, an overlapping inset, a figure breaking its frame and a bleed off the page; quiet beats get straight borders.

How a chess game reads in Manga

Board-game manga solved a problem chess comics share: nothing visibly moves. So a move becomes three panels: the piece approaches trailing speed lines, makes contact under converging focus lines, then settles in a held close-up. The evaluation is drawn on faces: a check is two adjacent eye-band strips, the attacker calm and the king's pupils shrunk under shadow lines. A capture reads by recoil, the struck figure leaving the frame, never by injury. When the position matters, the world's own terrain is seen from above, never a drawn chessboard.

Every page except a splash holds one quiet beat — a wide panel of small figures in open paper, or a still close-up — which gives the next impact its size. Sound effects are big hand-drawn Latin letters crossing panel borders; the page is told never to draw kana.

One exception to the ink: when your chess comic is planned, the planner (not you) picks one or two objects a leading character carries, such as a blade, a crown or a pair of bracers, and gives each one bright colour for the whole book. Every page is told to print only those in flat colour, and on the book's key pages the script is asked to keep the object in frame; colours that would vanish into ink are refused. It is an instruction to the artist, not a mask, so expect the occasional page where the colour lands small or slightly off.

The catch: on a crowded middlegame, with many pieces in play at once, black, white and tone separate the two sides less easily than colour does. For that game, Shōnen Colour is the better pick.

The bar a Manga page has to clear

  • No colour apart from the spot-colour objects; a cream caption box counts as colour.
  • Grey is visible dot screen with hard edges at 400% zoom, never a ramp, and never smooth grey across a face.
  • Typed effect lines, at most one flash per page, none on a quiet page.
  • The masked-border test. Cover every border, balloon and sound effect; the picture must still read as manga from the screentone, the line and the face.

The screen and face checks have no numeric thresholds yet; they wait on calibration against real renders. All of this is a checklist we read by eye when we calibrate and audit the style, not a filter running inside the renderer. What does run on every page is the lettering pass: it flags text the script did not ask for, such as an invented caption or a run of made-up Japanese characters, and empty balloons, and re-renders the page, though if no attempt comes back clean the least-flawed one ships. These checks are the last step of the four-step method behind every Chess2Story comic style.

The result is your game as a page from a paperback volume: a silence, an eye, and then the struck piece.

Frequently asked questions

What is the Manga comic style?

The Manga comic style draws your chess game as a black-and-white Japanese manga page, the interior of a 2000s paperback volume. Every value comes from three materials: bare white paper, solid brush-filled black, and flat dot screentone cut to the shape it fills. Faces follow the manga recipe on realist bodies, panel borders slant on action beats, ruled speed and focus lines carry the force, and sound effects are big hand-drawn letters built into the art.

Is the Manga comic style black and white?

Yes. The Manga comic style is one black ink on white paper, with grey made only from mechanical dot screentone — never a grey wash, an airbrushed glow or a smooth gradient on a face. Colour words in the story's script are converted to black, tone or paper before the page is drawn. The single exception is a spot colour: one or two story objects, chosen once for the whole book, printed in one flat colour while everything else stays ink.

What is spot colour in the Manga comic style?

Spot colour in the Manga comic style is a second printing plate for one or two objects. When the comic is planned, one or two things a leading character holds or wears are chosen for the whole book, such as a blade, a crown or a pair of bracers, each in a distinct colour. Every page is then instructed to print exactly those objects in flat colour, wherever they appear, and nothing else. Colours that would vanish into ink, such as brown, tan, grey, silver, black or white, are refused, and no other ink style in the catalogue has this.

What is the difference between the Manga and Shōnen Colour comic styles?

The Manga and Shōnen Colour comic styles share their staging, but not their colour. Manga is a black-and-white page with dot screentone, the manga face, slanted panel cuts and an optional spot colour. Shōnen Colour is a full-colour action comic with the same three-beat moves, eye close-ups and typed speed lines, but flat local colour under the ink line, rectangular panels and coloured sound effects. Pick Manga for tension; pick Shōnen Colour for energy and a cast told apart by colour.

Which chess games look best in the Manga style?

Games where one moment decides everything suit the Manga style best: a quiet build-up, a single tactical shot, a mate. The style draws a decisive move as approach, contact and release across three panels, and draws the consequence on faces through eye close-ups, sweat beads and shadow lines across the brow. Slow positional games suit it too, because every page except a splash holds one quiet beat, so pressure reads as held breath rather than as nothing happening.

See your game in this style

Paste any chess game — from Lichess, Chess.com or a PGN — pick Manga, and watch it become a comic.